
So the net result of those thoughts was PlayStation 4 Pro – and, by and large, a graphical approach to game improvement." "It suggested that there's a dip mid-console life cycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had. We wanted to keep those people within our eco-system by giving them the very best and very highest. "I saw some data that really influenced me," he said in an interview with The Guardian. Interestingly, Andrew House, CEO of Sony Interactive Entertainment, says the development of the recently unveiled PlayStation 4 Pro was part of a bid to entice PC gamers into the PlayStation ecosystem. Following the announcement of the PS4 Pro, Bethesda revealed its MMO Elder Scrolls Online would run in native 4K on the upgraded console.In a blog post, Bethesda said, "After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition." The move doesn't appear to have totally soured the relationship between Bethesda and Sony though. Players would also have to upload their mods from a Bethesda account-linked copy of the game on Steam. Ahead of a private beta for the feature in Fallout 4 in June, it was revealed that mod files for Sony's console had a maximum size of 900MB, compared to 2GB on Xbox One. Issues had previously arisen with bringing mods to PS4 though. Just two days ago, Bethesda's Pete Hines told Metro that "we absolutely, positively want to get PS4 mods out as fast as humanely possible". The decision on Sony's part appears to have been a recent one. "We will provide an update if and when this situation changes."


However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available. "We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. The developer and publisher added: "Like you, we are disappointed by Sony's decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive.

In a post on the company's blog, Bethesda said: "After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition."īethesda places the blame for the decision entirely at Sony's feet.
